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Overgrowth lugaru level 21
Overgrowth lugaru level 21








Note that this hotspot does not use the actual name of the object. You would usually use the collision painting system to decide whether a ledge is grabbable, but if you want to for instance make a ledge in a prefab not grabbable you can't always do that, so you can then use this no_grab hotspot instead.ĭeletes the specified object when the player enters the hotspot. When touching a respawn_at_checkpoint you get teleported to the center of the most recently touched new_checkpoint hotspot.Ī timestamp for when this was most recently touched, this is used to determine which new_checkpoint hotspot to respawn at when touching a respawn_at_checkpoint hotspotĪny ledge within this hotspot can't be grabbed. Entering this hotspot makes this the current checkpoint. Overgrowth/Īdds a hawk that circles around the hotspot.Ī checkpoint that's used together with the respawn_at_checkpoint hotspot. The path to the level you want to load, starting in. Loads a specified level when the player enters the hotspot. Sends a global "levelwin" message when the player enters the hotspot.Īfter the "levelwin" message, a space is added and then this string Ignites and instantly kills any character that comes into contact with the hotspot. If checked, the hotspot is lethal to the player If checked, the hotspot is lethal to NPCs Kills any character that enters the hotspot. How far away the light should reach TODO: What unit is this in? If checked, characters will ignite when they touch the fire, only works on NPCs if they are ragdolled The number of ribbons that should be used Can ignite characters when they touch it. Pretty looking fire composed of a number of textured ribbons and a light source. Set it to either "Smoke", "Foggy" or "Falling Water" (without the quotes)Ĭhanges the HDR settings when the player character enters the hotspot.Ĭhanges the intensity of the bloom effect Does not support word wrap or line breaks.Ĭreates either smoke, fog or water splashes within the hotspot volume. Shows some text on the screen while the player is in the hotspot. How large the image should be, in percent Renders an image in the middle of the screen when the player is inside the hotspot. To know which direction it pushes in, simply test it by running into it.

overgrowth lugaru level 21

Note that it only pushes horizontally, it can not push up or down. When the player enters this hotspot's volume, they are pushed in a specific direction based on the rotation of the hotspot. Makes the sound increase and decrease in volume to make it feel like it's being created by wind The path to the sound to use, they can be found in Data/Sounds/ If the sound should play everywhere, and not only at the hotspot's location

#OVERGROWTH LUGARU LEVEL 21 FULL#

The distance in meters outside of the hotspot that the sound should start being audible, it fades in to full volume as the camera gets closer to the hotspot Same as Delay Max, except the minimum random time The maximum random time in seconds until this sound triggers after having been triggered It can be used to add creaky wood sounds only to a ship, wind sound only at the top of a mountain, rustling leaves sound only close to trees and so on. Is used to play environment sounds, either in some specific part of the level, or in the entire level. This can be used to optimize a level by having enemies be static until the player gets close to them.Ī space-delimited list of IDs of characters which should have their static flag set to false when the player enters the hotspot

overgrowth lugaru level 21

When the player enters the hotspot some NPCs has their static flag set to false.








Overgrowth lugaru level 21